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Save energy
Heat, electricity
The extraction, generation and consumption of energy is a multi-faceted issue. We humans are required to deal sensitively and sustainably with the existing energy supplies in the world and to discover and establish new energy sources. The film shows the difference between finite and renewable energies from a differentiated perspective. Divided into the chapters "Heating and Hot Water", "Electricity" and "Mobility", the film uses practical examples to show which measures can be taken to use existing energies carefully. At the same time, it gives suggestions on how to save energy yourself, with little effort and to your own advantage. Interactive tasks, test questions and glossary were created with H5P and can be used without additional software. Learning objectives: 1. students will learn to differentiate between finite and renewable energy sources. Students will analyze everyday situations in which energy is used. 3. 3. students argue ways to save energy. In the detailed data section of the DVD 77 pages of teaching and accompanying material, of which: 20 pages of worksheets and supplements with solutions 10 test tasks 10 interactive tasks
Play trailerCurriculum-centred and oriented towards educational standards
Matching
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.