Primary School

4658326 / 5551746
Sugar
From Beet to Crystal
The “Sugar” DVD covers the sugar beet and sugar produc- tion in detail. Simple and clear pieces of information allow the children to easily understand the individual stages from sowing the seeds to processing the beets in the sugar factory. The film conveys that the sugar produced is not an industri- al but a natural product, which is merely extracted from the sugar beet in the sugar factory. The pupils are provided with detailed answers to questions like “Since when have we had sugar?”, “What is sugar used for?” and “What properties does sugar have?”.The DVD addresses the following main points of the topic of “sugar”: Sugar sweetens our daily lives (sugar as an ingredient in many foodstuffs, significance of sugar in our diet), the his- tory of sugar (sugar as a luxury good 200 years ago), sugar formation in the beet (photosynthesis), sugar extraction (the major processes in the sugar factory), kinds of sugar (proper- ties of sugar, various kinds of sugar and their uses).
Play trailer
Curriculum-centred and oriented towards educational standards
Matching
Rights and Obligations
Three girls of different ages: Anna is 17, Paula 15 and Lena 13. Before the law, their respective ages have consequences – because children and adolescents have different rights and also obligations.
Product Piracy
Counterfeiting takes place in almost all economic sectors – textiles, watches, car parts, machine parts, tools, accessories, software and medicines. Some counterfeits are easy to recognise, others are so well-executed that even experts have difficulty distinguishing between original and imitation. This DVD covers the development of a product from idea to manufacture. Once a product has become a trademark, product pirates appear on the scene.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
