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All Is Number
Sometimes Irrational
“All is number“, this saying already applied in the 5th century B.C. when the brotherhood of the “Pythagoreans“ was founded. Natural, rational and irrational numbers have been an important concept since the creation of the Bible, throughout antiquity up to our modern times. The Fibonacci Numbers, for example, have not only found their use as a numerical pattern in mathematics, they have also been immortalised in art and painting. In this film different and amusing approaches to mathematical methods and processes are illustrated with vivid images, which facilitate pupils’ understanding. In many things that we handle every day fascinating numerical proportions are hidden. Squaring the rectangle and the circle play an important role thereby. Since Greek antiquity the Golden Ratio has been considered to be the epitome of aesthetics and harmony. Together with the extensive accompanying material the DVD is ideally suited for use in the classroom.
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Curriculum-centred and oriented towards educational standards
Matching
The Daily Newspaper
Every day, there is a surge of news reaching us via different news channels. In spite of TV and Internet, the daily paper still is one of the most important main sources of news. But how is a newspaper created? The film shows the production of a paper in the course of one day. Starting with the editorial meeting in the morning, in which the topics and deadlines are determined, the film accompanies a journalist during her research work. You can see how a journalistic interview is conducted and what the photographer must consider when taking a press photo. Back in the editorial office, the editor’s work is illustrated, which includes the page layout and the writing of an online article in today’s time. Impressive pictures from the printing centre depict the process from the digital page to the finished newspaper. Together with the comprehensive accompanying material, the DVD is perfectly suited for use at school
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.