History
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Second World War I
War of the Great Powers
When, on 1st September 1939, the German Wehrmacht unleashed the Second World War with the attack on Poland, nobody could have visualised what immense suffering and gigantic destruction would descend on mankind during the following six years. More than 57 million people, including almost 27 million Russians, paid for the German quest for world domination with their lives. Incited by populist ideas, almost an entire nation enthusiastically went to “all-out war”, thus plunging the world into the second great disaster of the 20th century. But shouldn’t people have known better considering that the First World War had only just been 21 years before? DVD 1: The first part explores wherein the causes of the Second World War are to be found. How did the National Socialists with Adolf Hitler at their head contrive to hide their true intentions from the entire world? Who were the first victims and what were the underlying tactics of the campaigns? How did the conflict escalate into a world war?
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Curriculum-centred and oriented towards educational standards
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Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
Podcasting
Today, the use of new media has become a matter of course not only in everyday life – schools and teaching, too, benefit from the new technologies and methods, which support active and independent learning. Especially in computer science, ethics and language courses but also in all other subjects, modern media are a valuable pedagogic and didactic asset. This DVD uses the example of podcasts to demonstrate how the possibilities opened up by new media can be applied in the classroom and how the pupils can be taught to handle them in a competent and target-oriented manner. The film is aimed at supporting the use of podcasts at school and encourages making them. This also requires the ability to find information on the Internet and assess it. The film informs on the functionality of podcasts and technical background as well as on the teaching and learning possibilities offered by podcasts – ranging from specific contents to superordinate learning targets such as the advancement of creativity and team spirit. The DVD is a useful support for teachers applying new media and wishing to show their pupils how to handle Running Time: 20:29 ms them in a sensible way.
