4665872 / 5558097
Noble Gases
A Family of Noble Disposition
Xenon, Helium, Neon, Argon, Krypton and the radioactive Radon belong to the noble gases. These form the family of noble gases as the elements of the eighth group of the periodic table. All of them are colourless and odourless, non-inflammable and non-toxic. Their most striking chemical property is their inertness. This can be explained by their electron arrangement, termed noble gas configuration and represents a particularly stable and therefore low-energy state. The noble gases are to be found in scant amounts in our air from which they are also distilled. Helium is mainly extracted from natural gas. In everyday life, we encounter noble gases for example as shielding, filling or buoyant gases and in fluorescent tubes. The shell model describes the structure of the atoms. It is based on the distribution of electrons in restricted areas at a fixed distance around the core of the atom.
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Ceramic
Ceramics are indispensable in our everyday lives. We eat from ceramic plates, drink from ceramic cups, use tiled ceramic bathrooms. But how is ceramic manufactured? The film reveals the secrets of this fascinating material! We get to know more about the beginnings of ceramic in the Old World of Egypt and Mesopotamia, about Greece, China and Rome. We gain interesting insights into the valuable earthenware and are also shown the exquisite further development of the "white gold". Today this versatile material is irreplaceable in industry, too. Whether in space or as an easily compatible substitute in medicine, ceramic is applied in many places.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.