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Eichendorffs Marmorbild
Entstehung, Epoche, Rezeption
Joseph von Eichendorff (1788 - 1857) war ein bedeutender Schriftsteller der Romantik. Merkmale dieser Epoche waren die Naturverbundenheit, Sehnsucht, Religion, aber auch die Psyche des Menschen. Diese Motive aufgreifend, schrieb Eichendorff seine Novelle „Das Marmorbild“. Der Film erzählt diese Geschichte vom Dichter Florio und dessen Konflikt zwischen Liebe und Versuchung, Glaube und Heidentum, Realität und Traum und sie in den Kontext der Zeit. Parallel hierzu wird den Lernenden die Biografie Eichendorffs, auf ansprechende Weise dargestellt, nahegebracht. Interaktive Aufgaben, Testfragen und Glossar wurden mit H5P erstellt und können ohne weitere Software verwendet werden.
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Curriculum-centred and oriented towards educational standards
Matching
Peer Mediation
Lena and Max attend the 7th form. Max is new in class. During a break, Max notices that Lena and her friend are laughing at him again. Max loses his temper! He slaps Lena in the face. That hurts and Lena runs back into the classroom with a red cheek. The growing conflict between the two has escalated. Just like Lena and Max, every day pupils all over Germany have rows with each other. At the Heinrich Hertz Gymnasium in Thuringia, pupils have been trained as mediators for years. At set hours, they are in a room made available by the school specifically for mediation purposes. The film describes the growing conflict between Max and Lena and shows a mediation using their example. In doing so, the terms “conflict” and “peer mediation” are explained in a non-technical way. The aims of peer mediation and its progress in five steps as well as the mediators’ tasks are illustrated. The art of asking questions and “mirroring”, which the mediators must know, is described and explained. Together with the comprehensive accompanying material, the DVD is a suitable medium to introduce peer mediation at your school, too.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.