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Habitats in Human Hands
Changing Nature
Forests, hedges, heathlands or colourful meadows are the epitome of unspoilt nature for us. However, these landscapes are human-made. Either deliberately or by chance, we change our environment according to our needs. In doing so, we almost always destroy nature and create, even if unintentionally, whole new habitats. The film shows how humankind creates cultivated landscapes and how even abandoned industrial areas are for example reclaimed from nature. Various synanthropic species are described together with the habitats provided by villages and cities. And what seems incredible at first glance: gravel pits, which look like moonscapes devoid of life, are full of life, too!
Play trailerCurriculum-centred and oriented towards educational standards
Matching
Mobile Learning II
Oh, what’s that? Original soundtrack Thissen: “As our children grow up in a media world and naturally handle the media, they should also be a topic in school.“ An older child says the point is that they don’t just load down apps but create things themselves that haven’t existed so far. Hi, I’m Jana. A propeller hat. I’ll put it on. Now I’m no longer a simple rhino, but a flying rhino. Original soundtrack Thissen: “It’s exactly the great flexibility of tablets that promotes very personalised and adapted learning.” Original soundtrack Welzel: “It’s fascinating to see how the children grow with their products and how they always want to improve them.” The Westminster Abbey is a church in London for the royal family. Original soundtrack Welzel: “And?“ They think it is ok.
Pupils Practise Inclusion
When people come together, no matter under what concomitant circumstances – ultimately, it is about how these people meet and how openly they interact with one another.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.