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Albrecht Dürer
Painter, Mathematician, Scholar
Albrecht Dürer, born in 1471, is one of the greatest painters of the Renaissance. At just 15, with the support of his father, he stopped his apprenticeship and devoted himself to art. Pictures such as “Hare”, “Praying Hands” or “Adam and Eve” are as well known as his numerous self-portraits. The film shows Dürer's stations as a painter, graphic artist and artist of engravings and woodcuts. He describes the entrepreneur Dürer, who used the invention of the printing press for his own interests and founded his own sales department with employees. For Dürer, mathematics and art belong together. In search of the perfect proportion and perspective, he shared his knowledge with the world and published the first mathematics textbook in German in 1525. He also created the first star maps of Europe with an astronomer and cartographer, among others. In 1528 he died as a painter, mathematician and scholar in Nuremberg.
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Curriculum-centred and oriented towards educational standards
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Mobile Learning II
Oh, what’s that? Original soundtrack Thissen: “As our children grow up in a media world and naturally handle the media, they should also be a topic in school.“ An older child says the point is that they don’t just load down apps but create things themselves that haven’t existed so far. Hi, I’m Jana. A propeller hat. I’ll put it on. Now I’m no longer a simple rhino, but a flying rhino. Original soundtrack Thissen: “It’s exactly the great flexibility of tablets that promotes very personalised and adapted learning.” Original soundtrack Welzel: “It’s fascinating to see how the children grow with their products and how they always want to improve them.” The Westminster Abbey is a church in London for the royal family. Original soundtrack Welzel: “And?“ They think it is ok.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.