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Doctrine of Maps
Spatial Orientation
..... But how does a compass work? The answer is: by magnetic force. When you place a magnet amidst metal filings, you can see how these filings are pulled to the magnet. And when you take a closer look, you can see that the filings arrange themselves in specific directions at the magnet. This way, you can see where the field lines of the magnet run. The horseshoe magnet has a north pole and a south pole like the Earth. The direction of the cuttings tells you where the field lines along these poles are. Just like the metal filings, the pointer of a compass is also pulled towards a magnet. If you move the magnet around the compass, you can see how the pointer follows the magnet.
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Curriculum-centred and oriented towards educational standards
Matching
Rights and Obligations
Three girls of different ages: Anna is 17, Paula 15 and Lena 13. Before the law, their respective ages have consequences – because children and adolescents have different rights and also obligations.
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.