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Ecosystem Sea
Sharks and Whales
The oceans have been the largest connected ecosystem of the world since hundreds of millions of years. All life originated here, and a stable system ranging from single-cell plants and animals to huge vertebrates has been established. An incredible abundance of shapes and colours has emerged. Even today, we know only a fraction of this variety. We know less about the co-existence of these beings, their interdependency and the conditions and particulars of their food chain than we know about one or the other celestial body. The largest consumers of the sea, sharks and whales have an important task in the marine ecosystem. They ensure that the populations of small predators like seals, groupers and tuna do not grow excessively. In the film, the interrelation between the individual creatures is illustrated and the ecosystem sea as well as the dangers of human interference are explained using the example of sharks and whales. We learn about these animals’ characteristics and structure. We also see why and how they are endangered and what damage the marine ecosystem might suffer if these animals were exterminated. The climate change and its consequences for the ecosystem sea are illustrated by the example of sharks and whales.
Play trailerCurriculum-centred and oriented towards educational standards
Matching
Internet Addiction
The film consists of two parts. The first part is the 15-minute short film “In the Net”. It describes the problem of excessive Internet use in a humorous way, in particular the risk of losing touch with reality when chatting. The second part illustrates with three real persons how Internet addiction can develop and the problems encountered by those who are afflicted. The authentic statements are commented by an experienced therapist. For many pupils, the issues addressed here are related to their everyday lives. What is a “sensible” use of the Internet, where does pathological addiction start? In contrast to addiction to alcohol, nicotine or drugs, the public seems to be largely ignorant of the problem of this addiction, which is not related to any substance abuse. The film provides material for discussion in the classroom (crossdisciplinary) and can be used as a basis for the formulation of prevention strategies.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
Blogging
The weblog or blog, for short, as a medium is not much older than this century. Blogs came into being in the World Wide Web as ’messages from below’, as web pages from web creators who wanted to share their view of the world with the world. They are short notes, long texts, pictures, videos, which are posted loosely and at random intervals to the world for an undefined public.