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Electricity
From Turbine to Socket
How is the electricity generated with which we power our appliances in everyday life? The magic words are ‘charge‘ and ‘voltage‘. Electricity is created when bodies have different charges. If you rub a balloon with a cloth and hold it close to your hair, the hair is attracted by the balloon. By friction the balloon is charged, thus a voltage is generated between the balloon and the hair. Objects that are differently charged attract each other and the voltage tends to balance itself. As a rule, matter is neutral. That means the atoms bodies consist of have an equal amount of positive and negative charges. But if you rub specific materials like the balloon and the cloth here, the charges are separated. The electrons with their negative charge are transferred to one object, whereas the other object is charged positively. However, as matter seeks a balance and wants to equalise the charges, the opposites attract each other. And the greater the separation of the charges, the higher the voltage, and the higher the voltage, the more objects are attracted and seek a balance. You realise how important and self-evident electricity has become in our everyday lives only when it is no longer there. At home, household appliances run by electricity would not work anymore. The refrigerator would not cool anymore, the heater would not heat anymore. No washing machine, no telephone, no television, no game consoles – and, of course, we would suddenly be plunged into darkness if the light went out. Even a flashlight would not help because it works with electricity as well even though this electricity does not come from the socket but from a battery. Without electricity we would actually be in the dark.
Play trailerCurriculum-centred and oriented towards educational standards
Matching
Youth Movement
Dancing until your feet hurt: Here, at the meeting on the Hoher Meissner near Kassel, 3,500 participants from Boy Scout associations, youth and Wandervogel groups from all over the German-speaking region have gathered. They want to celebrate, simply get to know each other and commemorate a historic anniversary.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.