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Fish
Vertebrates 1
This DVD offers a clearly structured overview of fish with an emphasis on the following aspects: The typical body build of fish and their adaptation to the water habitat are shown. The fish skeleton proves that they are vertebrates. Their sense organs (eyes, nose, barbels, lateral lines) are adjusted for survival in water. The skin is characterised by different kinds of scales. Free water fish, ground fish and surface fish are distinguished from each other by three typical mouth and body shapes. Locomotion in the water is made possible by different kinds of fins. Respiration through gills is a typical feature of fish. Herbivores possess typical characteristics distinguishing them from carnivores. Swarm fish and loners display different behaviour patterns. The film is divided into six menu items (chapters), which may be individually accessed and worked on. For this purpose, additional pictures, diagrams, texts or selected short film clips are offered, which can simply be called up by remote control.
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Curriculum-centred and oriented towards educational standards
Matching
Internet Addiction
The film consists of two parts. The first part is the 15-minute short film “In the Net”. It describes the problem of excessive Internet use in a humorous way, in particular the risk of losing touch with reality when chatting. The second part illustrates with three real persons how Internet addiction can develop and the problems encountered by those who are afflicted. The authentic statements are commented by an experienced therapist. For many pupils, the issues addressed here are related to their everyday lives. What is a “sensible” use of the Internet, where does pathological addiction start? In contrast to addiction to alcohol, nicotine or drugs, the public seems to be largely ignorant of the problem of this addiction, which is not related to any substance abuse. The film provides material for discussion in the classroom (crossdisciplinary) and can be used as a basis for the formulation of prevention strategies.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.