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Hereafter
Pictures and Ideas
A girl paints her idea of heaven. Angels welcome the dead people to paradise. There, near to Jesus, you can live and play. You also meet deceased relatives again. Gravestones in a churchyard. Only a name and the life data tell about the person who lies buried there. Death makes people realise that their existence, their life, is limited – that a human life is finite. On some gravestones are religious symbols. Signs expressing the hope that death has not the final say about a human life – that perhaps not everything is over with death. People have always conceived pictures and ideas of what a life after death might look like.
Play trailerCurriculum-centred and oriented towards educational standards
Matching
Ceramic
Ceramics are indispensable in our everyday lives. We eat from ceramic plates, drink from ceramic cups, use tiled ceramic bathrooms. But how is ceramic manufactured? The film reveals the secrets of this fascinating material! We get to know more about the beginnings of ceramic in the Old World of Egypt and Mesopotamia, about Greece, China and Rome. We gain interesting insights into the valuable earthenware and are also shown the exquisite further development of the "white gold". Today this versatile material is irreplaceable in industry, too. Whether in space or as an easily compatible substitute in medicine, ceramic is applied in many places.
Stalking
n Germany, 12 % of all federal citizens are pursued by a stalker once in their lives. And not only celebrities are among their victims! Everyone may be confronted with such a situation.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.