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Labour Movement in Germany
1848 to 1914
In 1815, after the end of the Napoleonic wars, Europe reinvented itself. The Congress of Vienna created new states and changed a great number of borders. After the devastating war years, now a deceptive peace was reigning and people could focus on normal life again. The era of advancing industrialisation had been heralded and changed the economy in all of Europe and thereby the workers’ role. In the large enterprises they had become stooges for the new machines, had to adapt to their rhythm. Oppression and exploitation led to the pauperisation and impoverishment of the newly created working class. Discontent and unrest were foreseeable. Severe social conflict accompanied the time of early industrialisation in Europe. The workers realised that the time had come to discuss working hours, wages and the right to lead more civilised lives.
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Curriculum-centred and oriented towards educational standards
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Mobile Learning II
Oh, what’s that? Original soundtrack Thissen: “As our children grow up in a media world and naturally handle the media, they should also be a topic in school.“ An older child says the point is that they don’t just load down apps but create things themselves that haven’t existed so far. Hi, I’m Jana. A propeller hat. I’ll put it on. Now I’m no longer a simple rhino, but a flying rhino. Original soundtrack Thissen: “It’s exactly the great flexibility of tablets that promotes very personalised and adapted learning.” Original soundtrack Welzel: “It’s fascinating to see how the children grow with their products and how they always want to improve them.” The Westminster Abbey is a church in London for the royal family. Original soundtrack Welzel: “And?“ They think it is ok.
Rights and Obligations
Three girls of different ages: Anna is 17, Paula 15 and Lena 13. Before the law, their respective ages have consequences – because children and adolescents have different rights and also obligations.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.