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Mobile Learning I
iPads
Increasing mobility is a dominant characteristic of the present age. Here the school just follows a general social trend. But with growing mobility not only new devices are coming to the fore but also new concepts of learning are being developed as well as new ways of cooperation between pupils and pupils and pupils and teachers. By now the iPad has established itself as one of the most frequently used mobile learning devices. Is that an irrational hype or does the iPad really mark a turning in mobile learning? The various possibilities of interaction are a particular strength of the mobile device. Because of the huge amount of technical potentialities mobile learning tools such as the iPad will certainly have a lasting impact on future instruction and will change it considerably. Moreover, the new technology also offers the chance to reconsider contents and methods of teaching and learning and redefine them. Implemented with reason, the iPad will provide a creative and positive effect on education and schools.
Play trailerCurriculum-centred and oriented towards educational standards
Matching
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
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