Primary School

4675527 / 5563675
Old Crafts
Traditional Trades in Former Times
Crafts have existed for centuries. Some old craftsmen’s trades have almost disappeared over time. In order to keep up the traditions of the crafts, old handicrafts are presented at traditional festivals or on markets. In the course of the centuries, many crafts have been replaced by newer methods and technologies. Some have almost sunk into oblivion. Preserving these skills and passing them on to future generations is more than just a pleasant pastime. Museums, societies and traditional markets strive to preserve the knowledge connected to these crafts for posterity. Inventions that are considered modern today could already be obsolete tomorrow, just like many of the crafts presented here.
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Curriculum-centred and oriented towards educational standards
Matching
Product Piracy
Counterfeiting takes place in almost all economic sectors – textiles, watches, car parts, machine parts, tools, accessories, software and medicines. Some counterfeits are easy to recognise, others are so well-executed that even experts have difficulty distinguishing between original and imitation. This DVD covers the development of a product from idea to manufacture. Once a product has become a trademark, product pirates appear on the scene.
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
