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Responsible Consumption
Effect of Packaging and Advertising
What do “consumption“ and “consume“ actually mean? This is what the child reporter Ferdinand wants to find out today. That much is for sure: often it has something to do with money. Quote Ferdinand, pupil: Hi, I‘m Ferdi. I’ve just got my pocket money for this month. And, well, I’m just fancying biscuits at the moment. Let’s see if I can find something here. Ferdi wants to eat biscuits, sure. But as he cannot bake, he must buy them. On his way to the supermarket he comes across fantastic offers also in other shops. But hadn’t he better save up for some cool glasses? Here comes Axel Dammler. He is a child and youth researcher and knows a thing or two about shopping. He wants to show Ferdi how to behave as a consumer. Axel: Hello, you‘re Ferdi, aren’t you? Ferdi: Yes, I am. Axel: Hi. I‘m Axel. And you want to go shopping now, I’ve heard? Ferdi: Yes, exactly. Axel: Shopping can also be called consuming because … Let’s have a look at what it actually is and how it works. Ferdi: Okay. Axel: Can we go? Ferdi: Yeah. Axel: Well, come along. Responsible consumption – The effect of packaging and advertising Today you are going to learn what that is. How that is possible. And what you should keep in mind about it. Everywhere shops are full of goods and great offers. And we – the customers, are meant to buy or “consume“ as much as possible. The word comes from Latin and means “to use up”. So one who uses up things that he has bought is a consumer. Mostly money is needed for it. Axel Dammler: If we want to learn about consumption we have to try it out for ourselves and, possibly, make mistakes in doing so. That’s why pocket money is so important for children because with their own money children can make their own experiences … According to law, children are even allowed to decide entirely for themselves over their pocket money. That is how it is regulated by paragraph 110 of the Civil Code.
Play trailerCurriculum-centred and oriented towards educational standards
Matching
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
Mobile Learning II
Oh, what’s that? Original soundtrack Thissen: “As our children grow up in a media world and naturally handle the media, they should also be a topic in school.“ An older child says the point is that they don’t just load down apps but create things themselves that haven’t existed so far. Hi, I’m Jana. A propeller hat. I’ll put it on. Now I’m no longer a simple rhino, but a flying rhino. Original soundtrack Thissen: “It’s exactly the great flexibility of tablets that promotes very personalised and adapted learning.” Original soundtrack Welzel: “It’s fascinating to see how the children grow with their products and how they always want to improve them.” The Westminster Abbey is a church in London for the royal family. Original soundtrack Welzel: “And?“ They think it is ok.