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Second World War I
War of the Great Powers
When, on 1st September 1939, the German Wehrmacht unleashed the Second World War with the attack on Poland, nobody could have visualised what immense suffering and gigantic destruction would descend on mankind during the following six years. More than 57 million people, including almost 27 million Russians, paid for the German quest for world domination with their lives. Incited by populist ideas, almost an entire nation enthusiastically went to “all-out war”, thus plunging the world into the second great disaster of the 20th century. But shouldn’t people have known better considering that the First World War had only just been 21 years before? DVD 1: The first part explores wherein the causes of the Second World War are to be found. How did the National Socialists with Adolf Hitler at their head contrive to hide their true intentions from the entire world? Who were the first victims and what were the underlying tactics of the campaigns? How did the conflict escalate into a world war?
Play trailerCurriculum-centred and oriented towards educational standards
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Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.