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Soziale Wahrnehmung
In 10 interaktiven H5P-Modulen wird Wissen zur sozialen Wahrnehmung dargestellt und abgefragt.
Das Medium bietet H5P-Aufgaben an, die ohne zusätzliche Software verwendbar sind.
Durch interaktive Aufgabentypen wird das audiovisuelle und interaktive Lernen einfach.
Lernen macht jetzt Spaß!
Included Tasks
- I Was bedeutet Wahrnehmung? - Interaktive Aufgaben
- II Sozialpsychologie & Sozialisation - Interaktive Aufgabe
- III Soziale Wahrnehmung - Interaktive Aufgaben
- IV Soziale Wahrnehmungsverzerrung - Interaktive Aufgaben
- V Typen von Wahrnehmungsverzerrung - Wissensbox
- VI Selbsterfüllende Prophezeiung - Interaktive Wahrnehmung
- VII Erkennst du die Verzerrung? - Interaktive Aufgabe
- VIII Wahrnehmung & Persönlichkeitseigenschaften - Interaktiver Lückentext
- IX Wahrnehmung / Identität / Gruppe - Interaktive Aufgabe
- X Spielend wahrgenommen - Wissensstand per Kreuzworträtsel
Curriculum-centred and oriented towards educational standards
Matching
Pupils Practise Inclusion
When people come together, no matter under what concomitant circumstances – ultimately, it is about how these people meet and how openly they interact with one another.
Mobile Learning II
Oh, what’s that? Original soundtrack Thissen: “As our children grow up in a media world and naturally handle the media, they should also be a topic in school.“ An older child says the point is that they don’t just load down apps but create things themselves that haven’t existed so far. Hi, I’m Jana. A propeller hat. I’ll put it on. Now I’m no longer a simple rhino, but a flying rhino. Original soundtrack Thissen: “It’s exactly the great flexibility of tablets that promotes very personalised and adapted learning.” Original soundtrack Welzel: “It’s fascinating to see how the children grow with their products and how they always want to improve them.” The Westminster Abbey is a church in London for the royal family. Original soundtrack Welzel: “And?“ They think it is ok.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.