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States of Aggregation
Solid, Liquid, Gaseous
It is winter. Snow and ice transform the landscape into a fairy tale scenery. At sub-zero temperatures, ice crystals form on branches and other objects. The snow cover is not always uniform but sometimes shows varied structures of snow and ice crystals as well. Snow is frozen rain, that is, precipitation falling from the clouds. Clouds, in turn, consist of gaseous water vapour which transforms into precipitation in certain conditions. Where the sun shines and temperatures rise again, snow and ice begin to melt. Thaw sets in, and snow and ice change into water again. But snow and ice can also exist simultaneously. Even at high minus temperatures, streams and rivers still carry water. On their banks, exciting ice formations can develop as a result. Stagnant waters, such as lakes and ponds, however, tend to freeze because the water in them hardly moves. The solid, liquid and gaseous states are the three classic aggregate states. We encounter the interplay between water vapour, liquid water and ice in many situations. Complex physical processes lie behind it. Let us take a closer look at them now.
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Curriculum-centred and oriented towards educational standards
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Blogging
The weblog or blog, for short, as a medium is not much older than this century. Blogs came into being in the World Wide Web as ’messages from below’, as web pages from web creators who wanted to share their view of the world with the world. They are short notes, long texts, pictures, videos, which are posted loosely and at random intervals to the world for an undefined public.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
Podcasting
Today, the use of new media has become a matter of course not only in everyday life – schools and teaching, too, benefit from the new technologies and methods, which support active and independent learning. Especially in computer science, ethics and language courses but also in all other subjects, modern media are a valuable pedagogic and didactic asset. This DVD uses the example of podcasts to demonstrate how the possibilities opened up by new media can be applied in the classroom and how the pupils can be taught to handle them in a competent and target-oriented manner. The film is aimed at supporting the use of podcasts at school and encourages making them. This also requires the ability to find information on the Internet and assess it. The film informs on the functionality of podcasts and technical background as well as on the teaching and learning possibilities offered by podcasts – ranging from specific contents to superordinate learning targets such as the advancement of creativity and team spirit. The DVD is a useful support for teachers applying new media and wishing to show their pupils how to handle Running Time: 20:29 ms them in a sensible way.