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Units of Length
Measuring and Calculating
The DVD starts with a look back into the past. How did peop- le measure in former times? What historical units of measure- ment were there? What is the standard metre? Since when has there been a system of units? Subsequently, the units of measurement – metre (m), centimetre (cm), milllimetre (mm), decimetre (dm) and kilo- metre (km) – are examined more closely. In a third chapter, an overview of the conversions is presented and their systematics explained. Decimal points and the prefixes are clearly illustrated. Then the DVD offers a digression visiting other countries and their length units. America and Great Britain, with inches, feet, yards and miles, play a central role. In the fifth chapter, calculations using scales are presented. Here the focus is laid on scales in maps, but also scaling down and up are dealt with. In the last chapter, circumferences of rectangles and squares are measured and calculated with various examples.
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Curriculum-centred and oriented towards educational standards
Matching
The Daily Newspaper
Every day, there is a surge of news reaching us via different news channels. In spite of TV and Internet, the daily paper still is one of the most important main sources of news. But how is a newspaper created? The film shows the production of a paper in the course of one day. Starting with the editorial meeting in the morning, in which the topics and deadlines are determined, the film accompanies a journalist during her research work. You can see how a journalistic interview is conducted and what the photographer must consider when taking a press photo. Back in the editorial office, the editor’s work is illustrated, which includes the page layout and the writing of an online article in today’s time. Impressive pictures from the printing centre depict the process from the digital page to the finished newspaper. Together with the comprehensive accompanying material, the DVD is perfectly suited for use at school
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.